![]() New to Kotlin? Take a look at Getting started with Kotlin. How to get started Tutorials and documentation You can use Kotlin Multiplatform for mobile to create multiplatform mobile applications with code shared between Android and iOS. Multiplatform libraries provide required APIs for common Kotlin code and help develop shared parts of a project in Kotlin in one place and share it with some or all target platforms. Multiplatform projects allow sharing common Kotlin code between multiple platforms, including Android, iOS, JVM, JavaScript, and native. We can download Android Studio set from Android Studio official link Download Android Studio. Android Studio is an IDE that allows us to develop application at single platefarm. POSIX, gzip, OpenGL, Metal, Foundation, and many other popular libraries and Apple frameworks are pre-imported and included as Kotlin/Native libraries in the compiler package. To develop an android application using Kotlin, we need a Android application development IDE such as Android Studio. ![]() Kotlin/Native libraries help share Kotlin code between projects. ![]() It is also easy to use existing native code, static or dynamic C libraries, Swift/Objective-C frameworks, graphical engines, and anything else directly from Kotlin/Native. It is easy to include compiled Kotlin code in existing projects written in C, C++, Swift, Objective-C, and other languages. Kotlin/Native supports interoperability to use existing libraries directly from Kotlin/Native: The compiler creates:Ī static library or dynamic library with C headers for C/C++ projectsĪn Apple framework for Swift and Objective-C projects Kotlin/Native supports two-way interoperability with native programming languages for different operating systems. To compile Apple targets, macOS, iOS, tvOS, and watchOS, you need Xcode and its command-line tools installed. Kotlin/Native supports the following platforms: It is ideal for situations when a developer needs to produce a self-contained program that does not require an additional runtime or virtual machine. ![]() Kotlin/Native is primarily designed to allow compilation for platforms on which virtual machines are not desirable or possible, such as embedded devices or iOS. Kotlin/Native includes an LLVM-based backend for the Kotlin compiler and a native implementation of the Kotlin standard library. Kotlin/Native is a technology for compiling Kotlin code to native binaries which can run without a virtual machine. ![]()
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